using System.Collections.Generic;


namespace DemoGame
{
	public partial class Level
	{

		/// <summary>
		/// 编号
		/// </summary>
		public int Id { get; set; }

		/// <summary>
		/// 关卡标题
		/// </summary>
		public string Title { get; set; }

		/// <summary>
		/// 关卡时间（秒）
		/// </summary>
		public int Countdown { get; set; }

		/// <summary>
		/// 金币贴纸编号
		/// </summary>
		public int Goldsticker { get; set; }

		/// <summary>
		/// 金币贴纸价值
		/// </summary>
		public int Goldstickervalue { get; set; }

		/// <summary>
		/// 目标贴纸
		/// </summary>
		public List<int> Targetsticker { get; set; }

		/// <summary>
		/// （目标贴纸）完成数量
		/// </summary>
		public List<int> Targetstickernum { get; set; }

		/// <summary>
		/// 底层贴纸
		/// </summary>
		public List<int> Bottomlayerstickerid { get; set; }

		/// <summary>
		/// 底层贴纸数量
		/// </summary>
		public List<int> Bottomlayerstickernum { get; set; }

		/// <summary>
		/// 中层贴纸
		/// </summary>
		public List<int> Middlelayerstickerid { get; set; }

		/// <summary>
		/// 中层贴纸数量
		/// </summary>
		public List<int> Middlelayerstickernum { get; set; }

		/// <summary>
		/// 上层贴纸
		/// </summary>
		public List<int> Uplayerstickerid { get; set; }

		/// <summary>
		/// 上层贴纸数量
		/// </summary>
		public List<int> Uplayerstickernum { get; set; }

		/// <summary>
		/// 白天的背景图
		/// </summary>
		public string Daybackground { get; set; }

		/// <summary>
		/// 晚上的背景图
		/// </summary>
		public string Nightbackground { get; set; }

	}

}

